Sonja van Vuure
Haarlem, The Netherlands
A 2D game artist and art director that loves to work both digitally (Photoshop, Illustrator) and with analog media (yes, even in games!) to create beautiful, engaging and communicative game art.
‘Sonja van Vuure is an artist with a great sense for style and art direction for video games. During projects she’s always amazingly fast and her art never disappoints (ask around!). As a colleague she always brings a positive mood to the team and knows how to communicate with every role.’ – Hernan Zhou (creator of Nom Cat)
I’ve got a big passion for games like Ori and the Blind Forest, Monument Valley, Year Walk, Child of Light and Sword & Sworcery EP. What they all have in common is an iconic artstyle. I like to work on games that can be described as visually iconic and original. It is what makes me happy. Contributing to that passion is my knowledge in visual design (about which I teach on the HKU University of the Arts Utrecht) and painting skills, which make me able to pick up or create any style necessary to set the right tone.
The other part that makes me happy is to work together with people that are just as driven as me to create something beautiful and fun. I see game art as a puzzle, it is a lot of fun to find the best way to communicate an affordance and its purpose. I work in an iterative process, I value feedback on my work to make things look and communicate better. I can work independent, think along (not only on the art side) and take initiative and responsibility to make sure I make the best out of a project.
As an art director I work from a goal oriented perspective. I translate the game design and main creative directions to goals that the game art needs to reach, so that the art will amplify the game experience and translates game design to a visual design that communicates well to the players. My own goal as an art director is to make sure every artist feels trusted and is working towards the same vision, is motivated and inspired and to keep an eye on consistency.
Are you’re looking for a versatile, independent and driven 2d game artist or art director for your project or company? Then please contact me: